Kalentire
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Roleplaying Rules

Go down

Roleplaying Rules Empty Roleplaying Rules

Post by ByTheBurnside Fri Jan 12, 2018 8:52 am

First and foremost, roleplay is not to be forced. It is something we highly promote, but not everyone will enjoy it. The spirit of it is to be for fun, so try to be polite and if you and someone else are having conflicts over it, just walk away. It's cool for your characters to have rivalries, but let's keep it as angst free as possible. Consequentially, people can always just refuse to roleplay, outside of designated roleplay areas. However, in order to fight an enemy in pvp, while not sieging them, you have to initiate combat in roleplay. Once in roleplay combat, the person who is being attacked has the option to call pvp. The person attacking does not have the option to call PvP, unless there are multiple people on their side. As an example:

Example:

As an alternative example:


Example:

Keep in mind, there are two ways to avoid roleplaying if you don’t want to. Players on the offensive can decide to /Siege their opponent if they have no other option. Also, player towns are designated as PvP areas, meaning that residents there can always initiate PvP if they want to.

Also keep in mind, that all capital cities and some others are designated Roleplay areas, meaning that if someone talks to you in /rp, you have to at least acknowledge them in /rp. In Roleplay designated areas, all players involved in the combat must agree to PvP combat
Now on to how Roleplaying, and specifically Roleplaying combat actually works. Keep in mind that even simple actions such as drawing a weapon must be stated, although multiple smaller actions can be done in one turn. Any action performed must be stated using /rp *action. Roleplaying combat will by default use the /roll mechanic, however if both players agree this can be forgone. Typical rolls will involve a d100, with whatever your Heroes stat is in that field as a modifier. For example. When a hit is landed with a weapon, the roll will involve a /roll 10, added to the said weapon’s sharpness value to determine damage. Non conventional weapons, and surroundings can also be used to damage an enemy, as well as hero skills. In these cases, it is up to the roleplayers, or if present, moderator judge, to determine the damage roll. In order to hit someone, you need to land a higher roll than the enemy, adding your heroes stats. If your opponent ignores your attack, you simply have to hit above 50. Light weapons use dexterity, heavy weapons use strength, average weapons use both halved, and any heroes skills you have can be used, modified by whatever stat normally effects them.Here's an example:

Example:

This can go on and on however the players take it, and where the rules are not specific enough, just improvise. Several weapons and items may have lore text that gives them special uses in roleplay combat. For example, a rabbit’s foot can be used to add +10 to any roll, a buckler shield can be used with bows and heavy weapons, certain potions can be thrown or applied to weapons, ect. Most of these items can be bought or found in loot chests, and a few can be made, but a small amount can simply be farmed. Only items with a vanilla name but lore text can be farmed. For example, you can find rabbit’s feet in chests, but since rabbit’s foot is a vanilla text, you can simply farm them yourselves. For an example of an item that can be farmed, a throwing dagger with lore text can not be made or farmed. Even if it has the same name but no lore text, it can not be used.

Upon being defeated, the opposing player has the option to either demand up to $1000 from you, or any one item/stack of items from your inventory. After handing over the reward,
the defeated player must /suicide, returning them to their home and dropping everything in their backpack. You are NOT allowed to move items from your backpack to your inventory, unless the victor gives you permission.
ByTheBurnside
ByTheBurnside
Admin

Posts : 19
Join date : 2017-06-09

https://kalentire.rpg-board.net

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum